A rocket pass? My first thought is 'hard pass'. But that's because Rocket League is a game that you pay for, and recurring microtransactions like this... crates are one thing, and you can turn 'em off. Hopefully this can also be muted. But there's no mention of that. And what Psyonix is talking about, with a new rocket pass every three months, suggests a simple conclusion.
This update may mark the end of Rocket League Trading first phase, and a shift towards capturing the widest possible audience and monetising it in a proven manner. I am speculating about the shift to a 'free' business model. But I'm not speculating about the contents of this update, which indicates a clear direction of travel for the game. Will players who paid be happy about the 'rocket pass'? The answer is Psyonix doesn't need to care what disgruntled purists might think. Money talks, and a move like this would cement Rocket League's competitive status, massively increase the player base, and almost certainly make the game more profitable.
I cannot imagine the rocket pass being launched, and this game still charging an upfront price. Perhaps I'm way off base. Usually, I go wild telling people they should buy Rocket League. But if you're thinking about it, my current advice would be to sit tight and wait a few months.
Psyonix has outlined their plans for Rocket League this Summer, with a bunch of updates coming to the game.In late May, Psyonix is planning to distribute the season seven competitive rewards just in time to www.lolga.com kick off season eight on the same day. May update will also introduce a brand new arena and brand new in-game music.