In a blog post on the official Rocket League Trading site

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In a blog post on the official Rocket League Trading site

Finally, Rocket Pass is different from other games' weekly challenges since it doesn't require specific actions to earn the rewards. Rocket Pass won't require 100 saves or 15 goals, etc. in order to reach the next Tier. Instead, it ties progression to the end-of-round XP rewarded to players based on their overall performance. While a challenge-based reward system would have been more interesting, it's understandable why Psyonix chose to avoid gameplay-altering challenges.I'm an avid gamer and student of technology. I'm interested in how we interact with technology, and what these interactions mean. Video games are a great intersection between humans and technology, because they constantly push the envelope of interactivity and design.

The debate around loot boxes - digital grab bags full of randomized rewards - rages on. As more countries label the practice akin to www.lolga.com gambling, developers and publishers have had to adjust their behavior. While the United States has thus far given loot boxes a wider berth and does not require game makers to disclose drop chance percentages, the studio behind Rocket League has gone ahead and done exactly that.

In a blog post on the official Rocket League Trading site, Psyonix breaks down the chance you have to receive each level of customization item via a Rocket League Crate (what Psyonix calls its loot boxes). They are:

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