Animal Crossing Items and Doom Eternal are a match

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Animal Crossing Items and Doom Eternal are a match

For example, I love that there's a shopkeeping minigame where you can sell items you find to other residents each day or pay an assistant to run the store while you do more important things. The game is also structured around traditional MMO-style quests, with new areas, upgrades, and buildings rewarding for helping villagers. All of this can be completed at your leisure without fear of missing out if too many days pass or you want to focus on some other activity.

Ignoring the fact that Doomguy and Isabelle are best friends, Animal Crossing Items and Doom Eternal are a match made in heaven. Like Animal Crossing, Doom Eternal is all about exploring exotic locales filled with colorful characters and collecting things to put on display at home—in this case it's a floating space cathedral powered by demonic energy. It might not be as cute as my beachfront cottage, but I really dig the antique architecture. And though they might seem a little standoffish at first, the creatures you meet in Doom really seem to open up and bear their souls if you push the right buttons. Before long, I knew exactly how to make them spill all sorts of juicy treats.

What really binds these two games together, though, is how they manage to find joy in the little things. There might not be any fossils to unearth and put in a museum, but it's just as satisfying to discover that I can shatter a Whiplash's forearm and ram the jagged spike of bone into www.miyea.com its brain through its own screaming mouth. I didn't chop any trees down, but I did chop the legs off of a Mecha Zombie and then kick it into a pit of lava. And plucking a ripe peach from a tree is really no different than pulling the juicy, green eye right out of a Cacodemon's eye socket. Those differences might seem significant on the outside, but they both succeed in filling me with warm, happy feelings few other games manage to evoke.

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