Combat Is Quite similar to PSO2 Meseta current combat system, right down to the firearms, Photon Arts and Photon Blasts. It is only quicker, more portable and smoother. You will find no more Perfect Attacks; rather, it's more like modern action games with combos and counterattacks. Dodging and blocking is more fluid for all classes also. Certain classes may see a difference in play. There's no more attacking from the atmosphere indefinitely, so expect to be on the floor more dodging and countering. Attacks and PAs are setup the exact same manner they are now with certain buttons performing specific strikes or the 1-2-3 system. So far as PB's go, because Mag's will not be part of gameplay anymore, they act more like Complex Photon Arts, which were introduced in Japan's PSO2 with Episode 6. Rather than summoning a creature, PB's will rather be a massive attack dealing serious damage that should be recharged through battle.
Of the three courses they revealed, Force had some of the greatest changes. They finally have a block similar to Hunters in addition to their dodge, and it can be a much-needed addition since they may be delicate and slowed down by Technique charging. Techniques have also gotten better in that they no longer need to get charged to use. They finally have an uncharged strike which, although not as strong as the charged version, still does some good damage.
Another fantastic change is that Cheap meseta pso2 curing items may be used on the fly. No more getting stuck in a beverage animation hoping to heal only to be immediately smacked and shed all of it with nothing you can do about it. Healing will happen instantaneously in NG at the same time you do more important things, like dodging. Overall, the battle is receiving a much-needed upgrade while still feeling perfectly comfortable.
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